HordeEngine
Our browser game engine for battles with hundreds of actors on screen, multiplayer included. Blastwave, Siege and Breach run on it.
HordeEngine is Bergice Productions’ engine for chaotic, juicy battles in the browser: hundreds of actors on screen at once, chain explosions, particles and ragdolls, rendered with WebGPU (WebGL2 fallback). It handles multiplayer with server-authoritative rooms, works on desktop and mobile with keyboard, gamepad or touch, and is modular: games share mobs, weapons and maps, and switch between top-down and first-person views. Each game is a content pack on the same engine.